the top left corner, which on the primary screen is the origin point (I.E. Should that not be possible, you can try to move the cursor using relative positioning.īy first moving the cursor into a corner of the screen - E.G. If it all possible, using any other input method, E.G. Unfortunately, games that are designed this way will not respond to the mouse move action's "Move the Mouse Cursor to a Location" section. Some games use an input system that only responds to relative mouse movement, and effectively decouple the actual mouse cursor you'd see on your desktop from the ingame mouse cursor (in some cases also forcing the mouse cursor to stay at the center of the screen). If the game in question hides the mouse cursor when the mouse has not been moved for a period of time, first have a look at the "The mouse cursor position cannot be set using specific coordinates in Star Citizen or Elite Dangerous" section above. The mouse cursor position cannot be set using specific coordinates in other games That action should precede the normal mouse move action which can use the "Move the Mouse Cursor to a Location" section.Ī pause action between these actions may be necessary. Moving a few mickeys in an arbitrary direction should make the ingame cursor visible. The input system for the game will only make the cursor visible if relative mouse movement is detected, which necessitates the use of a mouse move action's "Adjust the Mouse Cursor Location" section, with the "Move using relative data (useful for 3D games)" option enabled. Positioning the mouse cursor using absolute coordinates is possible, but the game's input system is set up so that the ingame mouse cursor needs to already be visible in order to do so. The mouse cursor position cannot be set using specific coordinates in Star Citizen or Elite Dangerous
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